client is a class in the Teverse Lua API that contains 4 properties, 0 methods and 0 events.
This class cannot be constructed, it is managed by Teverse.
Every connected client is represented through this class. You can access a list of connected clients through the networking singleton.
For example, you could iterate over the list of connected clients to your networked tevapp with the following snippet:
for _, client in pairs(teverse.networking.clients) do print(client.name .. " is in our game!") end
To access clients, ensure that your tevapp manifest contains the networking permission otherwise the singleton will not be accessible within your app/game.
Clients can not be constructed in Teverse as they are fully managed by the engine.
True if this account has beta privelagesCODE SAMPLE
print(client.beta) --> true
Unique GUID for this userCODE SAMPLE
print(client.id) --> ""
print(client.membership) --> 1.0
Unique name for this userCODE SAMPLE
print(client.name) --> ""